The second game I have made as a student at NUA. At the time I was rather interested in what the canvas element can do, and I began rendering effects like the bloom from baked images. 
I was also interested in ES6 and was encapsulating elements of the game in classes and made inheritance structures.
Admittedly, the game relies too much on random drops and the wave system which makes the game very slow.
Highlights:
Pure JavaScript, for PC
Experimentation with ES6
Character, player, projectile, weapon classes
HTML5 Canvas image drawing
Software:
Visual Studio
Photoshop
Languages:
JavaScript
Most of the enemy designs originated from a far older game I have made in 2013-2014 where the level was a large open space and enemies were far more aggressive.
Back to Top