Tiny Machines is a final year project for my Games Development course at NUA. The idea for the game first started as a prototype for a 2 week code test in year 2. This time, the project was developed within 8 weeks which included planning/designing, creating assets, developing and playtesting.
The game brings a new twist to the classic "water pipe" puzzle game genre. Rather than set on a grid, each "tile" is connected via spline paths that the lasers travel along to allow for communication between machines to happen.
Players win by fulfilling each input of all goal machines in the level.
Highlights:
Splines
Game State
Undo/Redo System
Camera
C++ & Blueprint Hybrid Workflow
Splines
Game State
Undo/Redo System
Camera
C++ & Blueprint Hybrid Workflow
Software:
Unreal Engine 4
Blender
Photoshop
Substance Painter
Visual Studio & Rider
Unreal Engine 4
Blender
Photoshop
Substance Painter
Visual Studio & Rider